AI Insights · Timothy · October 2021
Top 5 Dynamic Games in Sweden Q3 2021
A breakdown of the performance of the top 5 dynamic games on a unified platform in Sweden during the third quarter of 2021, based on data from Sensor Tower.
In the third quarter of 2021, the top 5 dynamic games in Sweden exhibited varied performance across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insightful trends for each game.
Pokémon GO by Niantic, Inc. saw significant fluctuations in weekly revenue, peaking at around $254K in mid-July and tapering off to approximately $91K by the end of September. Weekly downloads started strong with about 8.8K in mid-July but gradually declined to 3.7K by the end of the quarter. The game's weekly active users followed a similar pattern, with a high of 374K in mid-July and a decrease to 300K by the end of September.
Roblox from Roblox Corporation displayed a steady climb in weekly revenue, peaking at $215K at the end of August before stabilizing around $171K towards the end of September. Weekly downloads showed an upward trend, starting at 8.7K in late June and reaching a high of 11.7K in early August. The weekly active users remained relatively stable, fluctuating between 311K and 355K throughout the quarter.
Homescapes by Playrix experienced consistent weekly revenue, with a peak of approximately $74K in early September and a slight decrease to $65K by the end of the month. The game’s weekly downloads saw a gradual increase, starting at 2.7K in late June and reaching about 5K in mid-September. Weekly active users remained fairly stable, hovering around 100K for most of the quarter.
Gardenscapes, also by Playrix, had a steady performance in weekly revenue, with a notable peak of $60.8K in mid-September and closing the quarter at around $52.6K. The weekly downloads for Gardenscapes showed a declining trend, from 2.8K in late June to just under 800 by the end of September. The game’s active users mirrored this trend, decreasing from 73.9K in late June to roughly 57.1K by the end of the quarter.
RAID: Shadow Legends from Plarium Global Ltd saw a steady weekly revenue with a peak of approximately $45.7K in late August and a consistent performance around $44.9K by the end of September. Weekly downloads peaked at 2.2K in mid-July but declined to around 884 by the end of September. The game’s weekly active users fluctuated modestly, starting at 6.7K in late June and ending the quarter at around 5.8K.
For more detailed insights and data, visit Sensor Tower.